Whenever a significant awards ceremony approaches, one notices an outcry for introducing additional classifications to honor overlooked contributions and delight the passions of followers with niche passions.
A fellow writer has already made advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, this being someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent and important of all. This is the request: We need an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre isn't exact; opinions vary greatly, and inevitably start arguments and end in fuzzy definitions. This explains why cinema institutions avoid this approach. But it is a necessary evil for the industry of video games, showing incredible range they hardly constitute a single creative category.
To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to compete fairly, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, allowing placement for most games within them.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Think about these recent excellent titles, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go within current classifications? Simply put, no category fits.
Recognition Challenges
Many instances occur outstanding logic titles launched regularly that have no home in entertainment awards, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- An iconic brain-teaser received no recognition in any category in 2014
- Another creative title received no nominations that year
- Popular arranging title received no acknowledgment that year
- Limited numbers of logic titles scraped into independent or mobile categories
Value of Brain-Teasers
These are often small games, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most popular titles in the world maintaining this status for an extended period.
The famous puzzle experience rivals famous sandbox experiences competing to become best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation with almost every other genre.
Recommendation and Reasoning
Puzzle games wouldn’t have this problem. You could fill a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.
Restating the point, these represent titles without proper classification in important events. Logic title developers function at the hard edge of video game design, developing some of the purest expressions of gaming itself. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay decades.